

They’re all sensibly bound, with pretty much everything you need clustered around WASD. I haven’t had issues with the keyboard/mouse controls in general, either. Do note that you have to specifically change the config to custom before you can actually customize them, however. I haven’t had issues binding controls, but I admit I haven’t gone too in-depth with them. As it’s a moving effect, it’s hard to spot in screenshots, unfortunately. Not because of motion blur or anything – praise the relevant deity – but because it adds a weird shifting, watery effect to the edges of the screen. None of these are more granular than simply “on/off.” The Reality Of The GraphicsĪs is tradition, have a few screenshots comparing everything on and everything off.īloom easily has the biggest effect outside of the puzzle sections (which, really, are the gameplay segments). Resolution and Vsync aside (and Windowed/Fullscreen/Borderless, which is pleasant) you have Depth of Field, Blur, Bloom, and Anti-Aliasing. So, to put it mildly, they’re very limited. Vsync locks it to a constant 60 FPS, and running it uncapped has most of the game at over 200 FPS… sort of. Incredibly low specs, all told, so it’s of little surprise that Catherine Classic runs flawlessly. Graphics: DirectX10 compliant card with 1 GB VRAM Dreamlike SpecsĬPU: Intel Core i3 (2.9 GHz) or AMD equivalent As it turns out, those claims are somewhat misleading.

While the PC version isn’t the new-fangled Catherine: Full-Body coming to the PS4 later this year, it does have 4K resolution, Japanese voice-overs, and an uncapped framerate. While Catherine on PC isn’t too much of a shock given all of the hints over the past few weeks, the fact that it was officially announced at the exact same time as its launch was a little bit more startling.

Surprise surprise: Catherine Classic is out on PC today.
